Carte Noire Intensity
Interactive window installation for Carte Noire Intensity, produced by AllofUs and Work Club. The 5m wide window display presented a digital reflection of people at Westfield Stratford, captured in full HD. This everyday scene was then augmented and transformed using
Carte Noire Intensity
Interactive window installation for Carte Noire Intensity, produced by AllofUs and Work Club. The 5m wide window display presented a digital reflection of people at Westfield Stratford, captured in full HD. This everyday scene was then augmented and transformed using
Sketching with Particles
Various sketches captured from a simple particle system. Nearest neighbour and flocking algorithms lead to different patterns as particles are drawn towards or away from each other and towards the mouse. Tweaking different drawing parameters in realtime leads to different
Sketching with Particles
Various sketches captured from a simple particle system. Nearest neighbour and flocking algorithms lead to different patterns as particles are drawn towards or away from each other and towards the mouse. Tweaking different drawing parameters in realtime leads to different
V&A Furniture Materials Gallery: Interactive Tables
Development of the central exhibit for a new permanent gallery at the V&A devoted to Furniture. AllofUs were asked to develop an interactive experience that would enable visitors to learn more about furniture materials and production techniques. We developed a
V&A Furniture Materials Gallery: Interactive Tables
Development of the central exhibit for a new permanent gallery at the V&A devoted to Furniture. AllofUs were asked to develop an interactive experience that would enable visitors to learn more about furniture materials and production techniques. We developed a
Siemens / The Crystal: Interactive Exhibits
AllofUs were asked to develop several of the interactive exhibits for The Crystal, a centre dedicated to improving our knowledge of urban sustainability. I developed one of the interactives, What’s The Problem, a kinect driven experience that aims to teach users about the
Siemens / The Crystal: Interactive Exhibits
AllofUs were asked to develop several of the interactive exhibits for The Crystal, a centre dedicated to improving our knowledge of urban sustainability. I developed one of the interactives, What’s The Problem, a kinect driven experience that aims to teach users about the
Leave An Impression
LAI is an airport installation that allows you to capture your creative identity. Together with Work Club, we (AllofUs) created an interactive experience for Ballantine’s that would allow airport visitors to explore and generate their own Impression. The
Leave An Impression
LAI is an airport installation that allows you to capture your creative identity. Together with Work Club, we (AllofUs) created an interactive experience for Ballantine’s that would allow airport visitors to explore and generate their own Impression. The
The Medal Machine
This was a little experiment with Nic Mulvaney to see if we could do something with the amazing Olympic data made available by the guardian. The data contained details on every modern Olympics event including locations and medal winners. Rather than
The Medal Machine
This was a little experiment with Nic Mulvaney to see if we could do something with the amazing Olympic data made available by the guardian. The data contained details on every modern Olympics event including locations and medal winners. Rather than
Yota: Responsive Brand
A generative/responsive brand created at AllofUs for Russian Telecomms service provider Yota. The brand responds to it’s surroundings: to sound, camera input and kinect depth inputs. It can also run in an ambient generative mode where no inputs are required.
Yota: Responsive Brand
A generative/responsive brand created at AllofUs for Russian Telecomms service provider Yota. The brand responds to it’s surroundings: to sound, camera input and kinect depth inputs. It can also run in an ambient generative mode where no inputs are required.