I’m a Creative Technologist, Interactive Director and Technical Director with over 20 years of experience. I exist in a space somewhere between technology, art and design and often help to bring these worlds together.
I currently primarily work across two main disciplines: large-scale, immersive, interactive experiences and XR with an emphasis on experimental and art-led experiences for handheld devices and spatial computing platforms. Working across Director-level, lead, and hands-on roles I’m equally at home prototyping, leading R&D and iterating quickly, and in a production capacity, building robust, optimised systems that run for months or years.
I’ve worked with some of the leading digital studios in the UK including Universal Everything, Marshmallow Laser Feast and Hellicar&Lewis on projects all over the world.
Specialising in interactive, realtime software with an emphasis on procedural and generative graphics I currently work mainly with game engines like Unity and Unreal. In the past I’ve worked with creative coding toolkits like OpenFrameworks and Cinder, various web technologies and Adobe/Macromedia Flash & Director (RIP).
I’m based in Manchester, UK.
Contact me@chrismullany.com.