Of The Oak

Immersive interactive installation celebrating the Oak

2025

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Royal Botanical Gardens Kew, London
3 May 2025 – 28 Sept. 2025

Of the Oak is an immersive, interactive installation developed for Kew Gardens by Marshmallow Laser Feast. I acted as Lead Creative Technologist, developing the interactive realtime visuals and designing & implementing a tracking solution suitable for tracking crowds in an outdoor environment. Through presence and motion, visitors can reveal and interact with oxygen particles and their relationship with the oak tree as it moves through the four seasons.

“Of The Oak, is a celebration for the oak tree as a living monument of vital ecological relationships and species interdependence. It is an invitation to witness the oak as a keystone in the web of life, majestic and unassuming, stretching its branches skyward and its roots deep into the soil, embodying both quiet strength and boundless generosity.

Of The Oak is Marshmallow Laser Feast’s inquiry into the hidden world of oak trees. Commissioned by the Royal Botanic Gardens, Kew, and created in collaboration with ecologists, biologists, and researchers, the project reveals the oak not merely as a tree, but as a living nexus of connection and reciprocity.

Standing as a pillar of biodiversity, the oak shelters thousands of species within its embrace, from the smallest fungi to winged creatures nesting among its body. Each life form moves in a shared rhythm, a mutual flourishing sustained by the oak’s enduring presence.

Participants are invited to explore the rhythmic interplay of breath, connecting deeply with the oak’s ecosystem and its essential role in sustaining biodiversity.” - Marshmallow Laser Feast

Full credits and further information can be found at marshmallowlaserfeast.com/project/of-the-oak


Short Credits
An Artwork by Marshmallow Laser Feast
Ersin Han Ersin, Barnaby Steel, Robin McNicholas

Commissioned by Royal Botanical Gardens Kew

Executive Producers: Eleanor (Nell) Whitley, Mike Jones
Producer: Roxie Oliveira
Head of Studio: Sarah Gamper Marconi
Lead Artist: Quentin Corker Marin
Lead Creative Technologist: Chris Mullany
Creative Developer: Sam Twidale
VFX Artists: Nicolas Le Dren, Lewis Saunders
Technical Lead: Miryana Ivanova
Music, Sound Design: James Bulley
Sound System Engineer: Simon Hendry


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