

Mesh Iterations
Experiments with dynamic mesh generation and realtime effects in openFrameworks. The mesh is animated using simplex noise, lighting and depth-of-field effects are achieved using shaders and by calculating normals for the mesh.



Experiments with dynamic mesh generation and realtime effects in openFrameworks. The mesh is animated using simplex noise, lighting and depth-of-field effects are achieved using shaders and by calculating normals for the mesh.